

They could probably kill it pretty easily anyway.ĭespite having nothing in the skill, they freaking make it. GM goes "WTF", and after consideration, decides an animal handling check would be appropriate to place the mimic in a bag without triggering it's very bitey touch response. Players then decide "Hey, can we put the mimic in a bag?" The party has encountered one here already. GM replies "There's a chest with a rust monster hanging out of it's mouth." Yes, a Mimic.

Effectively nothing, but GM always try to give SOME SORT OF response. Run into the mine for reasons the GM doesn't understand. Two other party members look the place over, realizing there's no loose copper. Party female arcane trickster "distracts" guard the obvious method, along with a bottle of wine. There's nothing there anyway - the entire place was squared away before they shut down for the night. They decide to steal from the copper mine they originally ran and got the copper from.Ĭopper mine has one guard on duty who doesn't care cause he's on duty during a holiday. Didn't even have enough to cover himself if he lost (and party didn't check beforehand). Noble automatically accepts, cause of the previous D100 roll. Party member senses weakness, counter-offers 1000.
#MIMIC DICE TOWER FREE#
40.00 Set 3: Monsters Dice Towers - SUPPORT FREE 48.00 Set 2: Races Dice Towers - SUPPORT FREE 48. A spoiled noble's son, way out of his normal stomping grounds, way too much money, and way too drunk to care, offers 500. 40.00 Set 5: Cosmos Dice Towers - SUPPORT FREE 36.00 Set 4: Tera Dice Towers. GM rolls a D 100 to decide who was listening. The party made sure they announced they were selling the rigged set. Party Arcane Trickster sleight of hands his purse anyway. They continue anyway, theif ends up winning. Party realizes the theif figured it out mid-play. The crowed is sauced, ready to play, the party bard-like character begins playing music. Now, keep in mind, the party has been doing this a minute. Now aware, the thief is rolling without disadvantage. Coin is thrown perfectly, and bounces back at him cause it's rigged.

The guy is a theif, rolls a 20 / 1 and 14 / 1 on disadvantage rolls. GM (me) decides Sleight of Hand applies for the game. Game is somewhat inspired by the solo cup / pingpong drinking game. Party starts out low, gambling starting at 2 silver, finally finding someone willing to play against them for 10 gold. There's a "Valentines inspired" holiday tomorrow, place is bumpin. Party runs a rigged gambling game in a mid-level tavern. Party makes another set, paid extra for it to be "masterwork", planning to sell it. Party picks up a gambling set they custom made the rules for after collecting raw copper from a mine, and paying to have the game set smelted out of it. Party comes home after a successful mission. Monstrous Compendium Vol 3: Minecraft Creatures
